love buildadild.love Error: engine/audio.lua:32: bad argument #2 to 'newSource' (string expected, got no value) stack traceback: lib/hump/gamestate.lua:89: in function 'handler' [love "boot.lua"]:345: in function <[love "boot.lua"]:341> [C]: in function 'newSource' engine/audio.lua:32: in function 'newSound' scenes/mainmenu.lua:99: in function 'switch' main.lua:58: in function 'load' [love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135> [C]: in function 'xpcall' [love "boot.lua"]:361: in function <[love "boot.lua"]:348> [C]: in function 'xpcall'
I made this for a game jam and was working up until the deadline, so the idea of building it for mobile platforms never crossed my mind. With the way the game is now, a port isn't feasible without a bunch of extra work as there's no way to access the pause menu without a keyboard and some of the preview functions would need to be adapted to use touch screen gestures. But - if I ever come back to working on this, porting it to mobile is definitely on the to-do list.
The game runs windowed by default, but at a fixed 1280x720 resolution - if your monitor is smaller than this I suppose it would get cut off. Unfortunately there's no simple way to fix this as a lot of the UI element positions are hardcoded, but a fix will come if I ever resume working on this game.
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LÖVE version not working on my Archlinux
love buildadild.love Error: engine/audio.lua:32: bad argument #2 to 'newSource' (string expected, got no value) stack traceback: lib/hump/gamestate.lua:89: in function 'handler' [love "boot.lua"]:345: in function <[love "boot.lua"]:341> [C]: in function 'newSource' engine/audio.lua:32: in function 'newSound' scenes/mainmenu.lua:99: in function 'switch' main.lua:58: in function 'load' [love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135> [C]: in function 'xpcall' [love "boot.lua"]:361: in function <[love "boot.lua"]:348> [C]: in function 'xpcall'
Running the windows version with wine works fine tho.
Love this wee hidden gem, nothing beats some wholesome dildo creation
why is there no android?
I made this for a game jam and was working up until the deadline, so the idea of building it for mobile platforms never crossed my mind. With the way the game is now, a port isn't feasible without a bunch of extra work as there's no way to access the pause menu without a keyboard and some of the preview functions would need to be adapted to use touch screen gestures. But - if I ever come back to working on this, porting it to mobile is definitely on the to-do list.
Ok thanks for telling me
There is also a website/app you can use where you have a mouse a keyboard and gameboy controls
It could be nice to be able to play it windowed, because some of us have smol screens
The game runs windowed by default, but at a fixed 1280x720 resolution - if your monitor is smaller than this I suppose it would get cut off. Unfortunately there's no simple way to fix this as a lot of the UI element positions are hardcoded, but a fix will come if I ever resume working on this game.
aahhahahahah i love this comment so much i can't-
What was the comment
I NEED TO KNOW